Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)(-1)

I get the humor here, but let me be blunt. In my field (healthcare), I would never tell a client: “I believe you should pay me more, just because I feel undervalued.” That would be absurd. I provide a service, the fee is set, and people choose to accept or not. If the pay isn’t enough, you either improve your offering, negotiate within the system, or change profession.

Games, art, music—these are optional luxuries. Nobody asked for a game to exist, and nobody owes extra just because the creator feels underpaid. If someone enjoys a work and chooses to give more, that’s fine, but it shouldn’t be presented as if the audience has a duty to support beyond the price tag. A “reverse sale” is funny as a joke, but when it crosses into entitlement, it risks alienating the very people you want to reach. In the end, value isn’t declared—it’s earned, and people show it by choosing to buy (or not).

You don't get to decide if games, art, or music are "optional luxuries". You're right that the value we attribute to services has to be negotiated within the system, but hat system also has to include the livelihood of the provider of that service, whether creator or healthcare provider.You can't provide a service if the service is not providing for you.

I get what you mean, but, again, I didn't decided. The world did. No amount of semantics and hate will change this. Between bread, water and shelter, where aren't the things I mentioned, luxuries? By the way, luxuries are considered things you buy that don't impact your survival, no matter the price. You cna look it up. Water? Needed for survival? A game, book, phone? No needed, luxuries. 

And trying to compare a healthcare professional to a game creator is quite a thing, too.

(3 edits)

I am speaking about a system of abundance, not a system of necessities. In a system of necessities, yes, games and consequentially art, is not necessary for survival. I am assuming you are American since I am American and as we both live in a system of abundance in this country where our resources are funneled to the wealthy and their businesses. it is very suspicious to me when someone boasts about being a healthcare professional while also criticizing what is a luxury and what isn't when healthcare itself is treated as a luxury here. It is wrong. But yes, to end my point, in a world where games are not accessible by everyone, I do not believe that this should lessen the value of games and the lives of those who create games. When art is accessible (as it should be) it is not just a good to purchase, but a different way to look at the world around us. So again I ask, who are you to say what is a luxury and what isn't in this world when your line of work gets to decides who lives and dies just because of how much money they have?

(1 edit)

I am not an American by the way. Healthcare where I come from is not considered a luxury but a right or at least one the citizens should have, if they work and pay their taxes their entire lifes. Assuming is the beginning of not understanding, and again, I did not assume where you are from, since it doesn't matter. Luxuries and necessities do not change meaning regardless of where you are, again, you should look it up; it's a universal rule, that, everything that doesn't directly affect your survival are luxuries. And putting words in my mouth is also not the way. I never stated that creators are less deserving of a good life and shouldn't be paid for their work, what I said and I will repeat is ,if you ask for a price in something, no matter what, that is the price people are forced to pay. If you want to give more, like a tip, good, if not, one shouldn't be feel ashamed because he didn't give more.

Make an exercise here, a game is 1$, and I pay 1$, I have no more money at all. Am I forced to feel ashamed because I didn't pay more? Then, another thought experiment; a plumer goes to your house and fixes the toilet, asks you for 50$ and latter on returns to your house because you only paid him what he asked. Do you see what I mean? 

Again, no amount of semantics will change this. A price is a price, a tip is a tip.