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Ok, just to get this out of the way, I really love tower defense games, and I really sucked at this one. Running the windows native version, so no excuses. I'm just garbage at keeping a beat. That being said, this is still one of my top games so far.

As others have said, the mechanic of timing the button presses to the patterns, while engaging (and beyond me, apparently) does pull your eyes away from the action. Playing on a large display makes that even worse. I would love to see this explored more. The towers already provide some feedback, so perhaps that could evolve to help draw the player's focus back up into the action, or maybe the buildings along the path also animate in some way to help communicate the patterns.

This concept needs strong audio, which it has all day. The graphics are great. Honestly, it felt more like I was playing a demo for an upcoming release than a game jam submission. Amazing work.

Damn thanks for the detailed comment ! 
We will take all these remarks and try to make smth even better from it !

Hey thanks for the great comment! It was a concern to me as well to have the eyes staying down there, i would love to explore more solutions to keep the eyes up on the action. One of which was to make the tower blink when its time to hit the beat.