Thanks!
and, Typescript with PixiJS and Vite build tooling! Very recommended 👍
Do you implement collision detection yourself or you use a physics system like Matter or Planck?
This game just uses ad hoc stuff (gives me way more control!) but for anything involved at all I defer to an engine (so far, just matterjs lol)
Thanks for sharing!
Btw congrats on appearing in a GMTK video : https://youtu.be/kG3LWpuiLqg?feature=shared&t=604