This looks very cool, especially the rim light shader! But reflections don’t work like that. The reflection should always be directly below the object being reflected, without any horizontal offset.
Thanks for the feedback, going to be continually improving it. At the moment you can adjust the reflections in the water with a Slider on the shader so it would be more vertical, I just went a bit over the top to make it more obvious. I’ll add some more realistic looking screenshots shortly 😊
I’ll improve the horizontal offset also. Might add some more example screenshots or video showing all the customisations you can do to the rim light shader and water shader too. Will update you again soon. Thanks again!
Updated and added up to 100 dynamic rim lights that can affect the character in a scene, as well as improving the water reflections. Also updated all the media to show these changes. Thanks again for the feedback on the water :)