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The complexity of the puzzles is impressive, but overall having to time 3-4 arbitrary timers does not make for a very compelling challenge. I think a few tweaks to certain things, like making pretty much every weapon trigger the buttons for a bit longer, would make this a lot more playable. Once the player "solves" the puzzle, it shouldn't really be a matter of precise timing to actually clear it and get to the next screen. It has potential, but the difficulty is just too finicky to be very fun.

This was my first every puzzle game and I get what you mean. I tried to make the game heavy on figuring out the order, but it seems as if it came out a little tough with timing . Thank you for your feedback!