The complexity of the puzzles is impressive, but overall having to time 3-4 arbitrary timers does not make for a very compelling challenge. I think a few tweaks to certain things, like making pretty much every weapon trigger the buttons for a bit longer, would make this a lot more playable. Once the player "solves" the puzzle, it shouldn't really be a matter of precise timing to actually clear it and get to the next screen. It has potential, but the difficulty is just too finicky to be very fun.