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Beezen

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A member registered Jun 01, 2025 · View creator page →

Creator of

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Hello, I just played through the whole game and I'm wondering if there's anything I missed out on.

please correct me if I'm wrong on anything.

General art:

The color pallet was a nice choice, hover the actual art could use some work like at the very start before the platformer begins. Some of the structures are uneven and there is little to no variation with the trees or a clear indicator (besides the down arrow) on where to go. 

The structures in the beginning serve no purpose and some are unclear on what they're supposed to be (like the one in the very center). 

The title screen, as soon as the game starts, seems blurry and I'm not sure if this is intentional. The start button also looks a bit confusing when you hover over it with your mouse because of the odd way you decided to indicate that you can press it.

There seems to be a huge lack of sound (not sure if it's because of the time we've had), but it definitely takes away form the vibe of the landscape.


Gameplay issues:

- The gameplay is WAAY too easy and short (I beat the game in under 5 minutes with no struggle)

- The background could use some work (like the trees in the first room)

- The player is supposed to assume to head towards the right (it's not clear where to go)

- The bars at the top are unclear (what purpose do they serve)

- When the player stops moving, despite the top and bottom of the player looking the same, they (the player) always rotates to the very bottom and not both sides (this is small a small thing I noticed)

The Boss fight:

The boss fight was pretty unexpected and felt like a waiting game simply because the fireball (idk what they are) are always blocked by the platform that you can just stand under.

The buttons are on top of the platform and because of that, all the player has to do is jump and go back under the platform to be safe from the boss.

The second phase felt lazy because all that happened was the boss cloned itself.

Lastly the end of the game was very underwhelming because of the lack of sounds or effects.


Please don't take this a being mean, I just wanted to express what I found.

if you're confused about the puzzles try talking to 'Tot' who explains majority of the rooms in the game.  Thank you for your comment!

thank you so much!!!

This was my first every puzzle game and I get what you mean. I tried to make the game heavy on figuring out the order, but it seems as if it came out a little tough with timing . Thank you for your feedback!

I'm glad you could enjoy!!

I'm sorry you ran into a glitch :(

I put effort instead of  time. THANK  YOU SO MUCH!!!

I understand it now since I beat the game and took me a moment to realize what was going on, but I'm assuming that was the intention. The execution on the idea was done extremely well!

I didn't realize the game would be so hard for people, but thank you for your comment

It's likely because scratch is all I know?

Thank you so much for leaving a comment, I love seeing what people think and getting good criticism!!!

Seriously thank you so much! your words mean a lot to me

A fairly fun game, however it lacks quite a bit of polish. correct me if I'm wrong, but the music was likely made on beepbox or jummbox and needs some work, but overall you did an amazing job!

It's so reassuring to see comments like this, THANK YOU SO MUCH!

Amazing game and very solid. I love it 

At least you gave it your all. I'm sorry Horbru failed you :(

I like the effects and concept, BUT the art could use some work, and the fire balls are unfair with their spawning

So.. unsettling. I LOVE IT

you shouldn't have to pay to check out a game in a jam.....