Seems like many have already talked about the HP bar and tight controls, but I want to point out the crazy amount of polish in the visual effects as well. The explosion effect is really well done, impactful, and conveyed the blast radius well. Actions like shooting, getting hit, and running are accompanied by plenty of effects. The level design is also polished, never felt repetitive, and things like HP and enemies are well placed. Another cool feature is that the aiming is not completely 2D. It took me a while to realise it, but it nice to be able to hit the dragoons that are otherwise unreachable. Good job on the game!