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I wanted to have perfect reacts, but i regret the timer i went with as I could have made it much more precise than what was implemented, thus there is not "perfect" execution. Only a correct/incorrect haha. And I argued between it being a pre-input/in the moment where based on the input you did it did a right/wrong reaction. Ultimately went with pre-input as it was easer to keep the game cycle in sync best without having to redo a whole lot haha. But thanks for playing!