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(1 edit) (+1)

Yes, that's very fair re the dialogue - I started making this game  like 6 years ago at this point and I shudder to think of rereading some of the dialogue haha. Evac is probably a bit too OP because I was terrified of the thought of someone getting stuck in a dungeon w low HP and being mathematically unable to escape therefore getting locked in an unwinnable state.

I assume from the questions that you were the one who sent me an Ask on Tumblr the other day (which I answered), but in any case for others viewing the answers are:

1. I have a sequel I've been chipping away at but in the more imminent future, I am contributing to another game called SMILE that will hopefully be out by the end of the year - I've done the battle mechanics entirely myself and contributed some story notes and designed some early areas, but otherwise it's mostly not my work. I might consider releasing a demo with what I have so far for Jubilee 2 but it's definitely on the back burner for now.

To be honest, my current concept for the game has been cooking for so long I'm considering just starting from scratch with something else. I have a couple ideas for Jubilee successors - the one in development hell is a sort of post-apocalyptic journey against a dying earth about a questionable messiah, but I've also got concepts for a science fiction roguelite(?) about the last survivors of humanity escaping genocide, an interactive fiction game based on Abraham's sacrifice of Isaac, and a sort of Buffy/Madoka-ish urban fantasy game about the stress of constant demon hunting on a small tight-knit group of friends. Too many ideas sadly.

2. I was inspired by SMT, Persona 5, and Puella Magi Madoka Magica Rebellion, and my sister said she felt Jubilee felt quite OFF-core (I haven't played so I can't confirm). End Roll is another RPG Maker game that might have influenced me actually.

Thank you again for playing!