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If the game is about choosing the correct random option or dying (50% for each), it's going to be horrible. I'm already fed up with the first two choices (in fact, it's twice what I consider appropriate). I don't see what this can gain, other than annoying the player. In my opinion, it would have been better to not include any options at all and make that part completely linear (eliminating the disappointing choices).

(+2)

Unfortunately, every choice has consequences, and during the early game, if you read the dialogue, a group of adventurers were chased by goblins almost to a life-or-death situation. A very similar-looking creature just walking in front of them would not be the best choice, nor would just walking away while in a hostile situation.
I do value your opinion; however, I am not going to make a game where the player just skips everything to see a cutscene. I am making a game, not just some porn illustrations.
Sorry to hear that it was not to your taste; I truly hope you can find something that is more soothing for you.

I'm not saying it has to be a kinetic novel; what I'm saying is that those two specific choices at the beginning of the game aren't a good idea, and removing them would have improved the game.

On the other hand, after watching the beginning of the bathroom scene, I decided it was much better for the protagonist to continue sleeping. But apparently, the game continues as if that scene had happened anyway:

(+1)

Thank you for pointing that out. I’ll fix it so there’s different dialogue for different choices. I really appreciate it!