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Hi devs, the game looks really polished and I love the screen effects and general look of the game. I did struggle to play a little so here's my feedback, hope it is helpful to you.

It took me a while to work out the initial tool tip was for a space bar, but I did eventually and got in to the game.

The tutorial is very heavy on the info, so there is a lot to take in or at once. Also for me the tutorial ends too early, dropping the player right into that action. Ideally I would have liked it to step you through a round or two at the start. This would probably have helped with some of the issues I had. Making a longer tutorial would also mean you can spread out the info and only bring it new information as it is needed.

When selecting the initial world, the game shows you what resources are available. Is there a way to find out what the icons mean at this stage?

When rotating the world it looks like you should be able to rotate individual sections (like a rubiks cube) but I found I could only rotate the whole cube to choose the top face. Mixing the world like a real cube feels like it would be cool and add more control over combos.

When I choose start battle, I can then get resources from chests etc - it seems odd that the battle starts straight away before I have had time to equip my new items.

After a battle is there a way to restore my players health? I found my character was just getting lower on health each time, did I miss something here?

Overall the game has a great visuals style, although the pixel art did mean some enemies were hard to discern what they represented. The game looks like it has a lot going for it - with some big mechanics to get your teeth into. But for me I struggled to play as I was not sure I was doing the right things. I think a longer tutorial would greatly help this game.

Hello Squigalug! First feedback I get thanks you!

I want to say that I really appreciate you taking the time to leave such a detailed summary. I'm going to take note of everything, especially the tutorial part.

Also, you can rotate the individual sections of the map like a Rubik's cube (although this may not be explained very well). First, you must select the axis with the centre button and use the arrows to rotate the selected axis +90 or -90 degrees. This allows you to create combinations with the tiles.

Thanks again, I'm going to keep polishing this part as much as I can, since the playtest is mainly to find out how players see the gameplay loop.