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I really enjoyed the game - after I understood how it is meant to play.
Although I admit I played it mostly one step at a time, instead of pre-programming most actions like it was clearly the intent.

As others said, the main issue is the lack of music or sound effects.

However, I got an error at level 9, after exploding a barrel.

That said, it was a great game while it lasted.

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Honestly, i should admit, that yes, making one action at time is more convinient, especially on last levels. I didnt figure out how to push player to use action chains with current game mechanics, so basically this is just "cool factor" of figuring situation in less actions as possible and challenge for player
UPD: found explosion bug, fixed it, hopefully