The game feels really good, and very polished, and the art is very good. However, introducing new enemy types (fast-firing, big bullets) and not giving them different sprites is a cardinal sin. That felt unfair. The later levels were definitely difficult, but were still fun.
Viewing post in Kabluem jam comments
We had at least one more set of enemy sprites that we wanted to do, but unfortunately we only had one person who could actually draw and the workload was a bit much for a one week jam lol. We also wanted to add different guns to the enemies but, once again, time was limited and we went for level designing and polishing instead.
Here's some extra designs that we would have included if time allowed! (credits to Lore, our main pixel artist)
