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(+1)

Well, what an original proposition... I don't know if it's on purpose, but I find the character too slippery in the dungeons, and wouldn't it be necessary to have some clues to know which teleporter to take?

(+1)

Thank you for playing! Excellent feedback!

I was trying to get the player to stop after teleporting but couldnt seem to figure out a way to do so. When I slowed the player down it felt too slow and didnt really fix the problem. Moving one tile at a time felt like too many button presses. I agree that it feels slippery and doesnt feel good when you hit an unintended teleport. 

Telling the player where to go would defeat the purpose of the puzzle aspect of the game, not to mention I can't think of a way to telegraph this on the game boy. Granted its not a very robust puzzle system and more of a memory game or maze. Anyways thats what I came up with given the limitations of the jam and game boy, which was a huge challenge in it self. 

Mostly I just wanted to see if it could be done. I didnt spend much time thinking about if it should be done. 


Thank you again for taking the time to write about your experience!