I like this game but there is couple of things. I tryed to get to 100 but i let it run for about 45 minutes and got to 56 and pace of the game changed into crawl. Its advancing but its like 1% in 20secs. I dont think its possible to reach 100 like this. Why are there multiple nails when you can use only one? Clicking doesnt even seem to do anything. What is supposed game time? Its not supposed to take days to finish the game is it?
Aaw yeah using the nail on her bits or nipples makes her cum instantly. You’re meant to cheat and spam the nail to 100 once you get the second one. Don’t really know how to make a proper clicker game, so made the nail reset bug a feature. Sorry to disappoint if you were looking for a good clicker game.
I like your games, idea and graphics, but they are usually pretty rough to understand. You said there was ending so i tryed to get it twice.
-First time i stop around 25 or so bcs picture wasnt changing anymore and i wasnt getting new stuff to play with so i though it was the end.
-Then i saw you wrote ending is on 100 so i tryed again but game slowed down to much around 50.
So third try :D
Ah..you're meant to cheat...that way. I just grabbed a pink pin and dropped it in the nail hole, and it transformed it into a nail.
Tbh though...my nail was apparently bugged because the second didn't drop until after I cheated this way. Instantly had 3 nails. From then on the nails dropped regularly again, but I already started the spamming.
Ooh damn haha, never thought of that interaction. Welp, it’s a feature now, people did say the game was a tad slow, though I think it was about the time to the first nail.
But the nail not spawning is bad. Didn’t experience that while playtesting. There were a lot of people getting stuck at some points of the game. What a buggy mess this one is. Plan was to make a sequel from scratch, but it’s on hiatus for now.
My best guess is that the heart spawns are part of the entity count. Any lag spike and there's a surplus of 'objects' which is the easiest source of errors, especially if the cache doesn't fix itself afterwards. It might confuse the backend into thinking that the new object it's meant to spawn already exists and thus skips it. Lowers efficiency in lust gains, and in my case might be why the Nail didn't spawn until the hard reset of placing a new one.
Not that versed into the inner workings of godot, but sounds legit. Didn’t really think about optimiziation and tested only on my main pc. I did use pooling and other optimization on another game with lots of objects, this was a quicker hackjob so didn’t bother. Gotta keep this in mind for future projects and if I come back to this.