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(1 edit) (+1)

Cool vibe overall and interesting concept. I liked the mechanic of patching up the holes, but I felt like it I would consistently run out of ammo long before the submarine had time to lose enough health. So maybe if the sub's lost health faster, and there was more ammo, that mechanic could have been more useful and added some tension to that part of the experience ( unless i am missing something, which i might be). Overall really cool project, love the retro, low poly aesthetic.

(+1)

Thanks, I appreciate the feedback! The game really lacks progression so ammo and health does feel weird, I wanted there to be a lot more for the player to do in that regard. If I come back to the project I'll workshop it a lot more!