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(+2)

I liked it, simple and engaging! I found that it’s very hard to control the character, but maybe it’s what makes scores so satisfying.

I didn’t realize at first what boost is, I just thought that it speeds me up, making the character even more uncontrollable, so I didn’t even try to use it. But it turned out it draws a wall that is very helpful to restrict the ball.

It would be very cool to have controller support and some sort of local multiplayer. I think it’s a perfect game for it!

(+1)

Thank you so much for playing! :D

Early in development, I knew that controls in space where there is no friction would be a bit hard for the player so I added the boost mechanic where you can use it to block the ball without hitting it. Though I still do think the controls may still need a bit more reworking XD.

I do think local multiplayer would be a beautiful addition to this game. Though for a game jam, I just wanted a basic singleplayer game and maybe afterwards I'll add in multiplayer. I'll just see if my time will allow me to add that local multiplayer in. I'm going to be pretty for the next few days. :(

On a side note... I'm still waiting for your next game ;)

(+1)

I think the controls are fine, the boost mechanic makes up for the difficult steering. And there’s no rush for the multiplayer, it won’t be less fun if you add it later. :-)

On a side note… I’m still updating Zero Velocity, I’m not quite done with it. I want to rest a little before participating in another game jam, the last one was intense for me. :-D