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The idea of making a first person 3D low res game is cool! 

I really wanted to like it, but I kept falling through the floor or walls..  I couldn't tell what was what or why I kept falling to my death but I watched the level as I fell, ruining the immersion of being in a cave. Wasn't sure what to do then finally figured out I could break the first barrier only to continued falling off the level. I did eventually find a switch that seemed to control platforms but fell again. I got frustrated and gave up.  I wish more time was spent on the first few minutes of gameplay so I could have gotten the hang of it, but it was too hard to see what was going on. Nothing made much sense to me unfortunately. Would give it another go if it was easier to play. 

Cant wait to see a more polished version! Definitely stick with it!

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Thanks for playing my game! I am sorry it gave you this amount of troubles. I intended to make a small tutorial explaining mechanics but ran out of time. There is a bit of platforming at first, also light sigils would have helped you to see the environment around.

You're very welcome! I did use a light sigil but it didn't seem to help much. maybe a torch that the player held, or a headlamp would have been more useful then placing sigils? Just a thought. I don't ever mean to be overly critical, but I do want to give honest feedback that can help you to improve. So please don't take it personally or too hard. Games are always tough to make and the fact that you got it to this point speaks in volumes! I really would love to see it more polished, because its a cool idea!

I have added windows build with fixed lightmaps. As it is post submission date it can not compete, but it is much easier to see things and navigate.