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Night O'Clock is a game that is extremely impressive in terms of graphics for a game that was only made in 96 hours. The designs are unique and lively and the only thing I found to need a bit more TLC was the animations, but that didn't really draw away from the game that much.

The gameplay is very simple, but is the beginnings of something that could be expanded upon a LOT. Maybe add checkpoints, could be like those found in Big Tower Tiny Square where crossing the checkpoint activates it, giving the player some form of agency over where they spawn? Or perhaps add some more advanced puzzles that the player can't just guess what the code for something is to complete the game through guesswork, which would enhance the feel of being a detective? But importantly, the game's basis gives way to all these possibilities, making it an extremely solid start for a game design on top being a well crafted game visually already.

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Thank you so much for your review!!

I considered a lot of the things that you mentioned during the development, specially the checkpoints, but I ran out of time before having the chance of doing anything.

I would love to keep exploring this idea. And I would also like to improve that feeling of being a detective.

I'm happy to hear that you enjoyed the game. Thanks for your kind words :)