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Really emotional and relatable cutscene !

Some levels felt much easier than they should have been, others felt a little un inspired, but I was glad there were so many. The last level was the most interesting, and I wish the whole game was more like that. Sometimes the worm's collider felt too big when trying to fall from bricks, but also felt too small when trying to collect hearts.  Would have loved to see another cutscene at the end. The enemies and obstacles didn't feel punishing enough.  Over all I wish there was more of a challenge, but I did have fun. 

Cool mechanics! I liked flapping and shooting as a worm! Awesome job!

Thanks for your feedback, actually the initial idea is really to make micro levels that last a few seconds I thought it was related to the small resolution. For the last level I didn't want a boss and I was looking for something a little different that wouldn't take me too much time to develop and there you go... thanks again. For the challenge I'm still torn because I also like more difficult platform games but it's important that on a jam everyone can play it a little... what I would like is to make additional more difficult levels but there I lacked time and space to do it serenely. Same thing for the end cinematic... as I didn't have much space left I chose to make an end screen.