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My biggest refererer site is Reddit: 125 from posts on the few subreddits which doesn't auto ban you. From itch my profile page: 22. Other Itch refereres are less than 10 or so. Posting on Discord, YT and X (have 3000+ followers), doesn't lead to any traffic. 

So, I guess that supports your explanation, that Itch is mainly a hosting site, basically. 

Seeing Abyssal Ascent being more visited and played than the other games, I wonder if that is due to the image could look like ingame graphics, and the other thumbnails doesn't look like ingame graphics. So maybe there is a takeaway there? 

Downside to this is a consideration whether it is worth investing countless hours in making free "presents", if no one bothers to open them. 

Deleted 129 days ago
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I can only speculate on what these hundreds of views mean….

Out of your six game covers, Abyssal Ascent‘s and QUBE‘s are the two that don’t at a glance look like what we’re going to call “AI slop”. The more of the awkwardly glossy covers that are on your creator page, the less interest there is in the games.

On the game page for Abyssal Ascent, the artist or image generator is notably missing in your credits, which specifically names you in other roles. Wary players might bounce from there, lowering plays per view.

QUBE might have been affected by the deindexing drama, when many of the site’s visitors were focused on finding any of the thousands of missing games.