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(+1)

Short but really cute game :> loved it. Visuals are great, and the music fits the atmosphere, however the gameplay does have some stuff that would be good to note for further projects.

I personally felt very restricted by the small viewport. It was frustrating to eitehr wander around somewhat aimlessly or have to zigzag to get a better mental image of what your environment actually looks like. At first I felt directionless but i think the little seeds were meant to direct you (it might just be a coincidence tho).

Also the flowers only restoring a little bit of boost isn't the greatest when they respawn so quickly. I once found myself in a large open area with flowers being scattered and scarce so after that every time i didn't see another flower nearby it was safer to just go back and forth on the flower to gain max boost and go explore safer afterwards. Maybe the flowers could have just gave you full boost and decrease the total boost you can have.

However altogether i still enjoyed myself so thank you for this nice submission :>

Thanks for the comment ^^

I like the idea of giving full boost for flowers.

Yeah I thinkthe flower currently not giving enough unless going back and forth which is kinda not a good experience to feel for driving game :"D

I also agree on the viewport part. I actually kinda scared bigger viewport will cause visual glitch. During the development, we noticed visual glitch because of pixel compression when using bigger viewport. So we make it smaller to minimize the visual glitch. But it damage the gameplay experience. Probably need to explore a bit about vertex shader to solve the problems.

Thanks again for the comment ^^