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Thank you for playing and the feedback!

It seems to me that the sound of tires on the sand must be different.

That's a good point, I'd like different surfaces to have separate sound effects eventually. The audio system should be reworked later on for echoes and reverb in tunnels and underground missions.

The new enemy, the MINOTAUR, is really dangerous, and I'm also wondering where the sound comes from before his rocket is fired. It is very similar to the sound of the strela-10 air defense system firing, which I really like.

The sound is indeed from a Strela-10 AA missile system! I thought that it would make for a perfect firing cue combined with the very loud exhaust sound. I had an isolated sound of it saved for months that I was waiting to use.

It would be interesting to see how Russian technology could evolve, using the example of the K41A1 (if possible).

There will be Soviet bloc tanks and equipment to fight eventually. I have plans for an East German heavy crawler tank that would be a counter to the Minotaur, and there'd undoubtedly be some heavily evolved Soviet tanks a la Objekt 490 that you'll fight later on. I'm also considering throwing in a few Chinese designs possibly.

As for the 120mm tank cannon, it fires APFSDS, but for some reason, when it hits a tree, the projectile explodes, I think it shouldn't be like that.

A lot of people feel the same way. I will be reworking this weapon heavily and crank up the penetration.

It's also possible that this is a bug, but the railgun at level 7 breaks through everything.

It actually isn't a bug, I left it in since the railgun is supposed to be goofily powerful, haha.

By the way, it would be interesting if the enemy mechs were armed with different weapons, I don't know yet how this could be explained from the point of view of realism, but it's just written in the dossier that they can use different weapons, just like the player, it would be fun to see this in battle, or if the game ever has a choice

This is planned for later levels. The default Mantis mechs you fight for example will eventually be equipped with light anti-armor lasers and rotary cannons like the player has. For now they all just have regular weak autocannons though.

I also wonder if it is possible to win in the snake? 

Not really, it's just an extra that you try to play for as long as possible. I might add a Steam achievement if you can get to 100 though!

In general, the game is top, the setting is also very interesting, you can come up with so many things, but the key word here is (think) :D

Thank you!