Babe alert! Now you're speaking my language. The color-changing is a nice touch, and the music fits perfectly. The controls do feel a bit jank, but improved a bit when I started ignoring the brakes/boost etc. I do wish the game wasn't so "wander a maze blindly" and maybe more "quickly navigate a course where the route is well conveyed." Maybe some more hints telling the player which way to go?
Great project!
Viewing post in The Flowered Nymph jam comments
Thanks for the comments ^^
My friend also note the same thing when playtesting it X"D
I'm also a bit confused on how to properly convey the route hint. A minimap probably could solve the problems. But I think it'll took a lot of time implementing it. A direction arrow of the goal area could probably help too but since it looks like a maze now, it could probably become more confusing.
Noted about the brake/boost. ^^
probably need more settings to make it better