ROLE Update:
Ok. So I worked a little bit on using ROLE when in combat. When testing it out, I figured it would be best if all emotion clocks (which I was talking about in my latest devlog) were all the same amount, then it would make the enemy go into there neutral mode.
Now I was gonna mainly focus on using ROLE in combat today. But I decided to not to focus on it so much, because keywords are important for combat.
If you don’t know what keywords are, then I recommend you watch this video:
anyways, I’m having a lot of design ideas for how I should go about using keywords. I think even using keywords to learn other keywords is a cool idea. Also I’m making the player able to ask question and judge, insult, compliment, intimidate, and more over a keyword. At first my plan was to just make keywords used for asking questions, but I’m going to use them in other areas.
Also, I should’ve explained this, in my latest devlog, but I never really cared to talk to NPC’s… ever. I’m always thinking, why should I care to talk to NPC’s. While the fact you can talk to NPC’s in any way is a way to motivate me, I want NPCs to also encourage the player talking to others for potential benefits. For example, i want NPC’s to talk to players to learn something about a keyword.

^ its a bit broken but it will appear normal in game

I like where things are going, so I hop ROLE goes well.