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(1 edit) (+2)

The new update has definitely improved the flow of combat, although the enemies' aggressiveness tends to lead to them all attacking at once forcing me to spam the Defend button, and pray one of them doesn't get me. The flow definitely got better, although I feel like the cannons could be reworked, as they rarely but still can get the best of you if you happen to get the bug where audio doesn't play for an attack.

Afterthought: One mechanic that might be nice is a framefreeze on a successful parry, since currently the enemies bunch up their attacks all after the other, so having time to recognize them attacking instead of spamming defend and praying for a success might be a helpful change

Thanks for the detailed feedback! 

I'll try to stagger some of the attacks so they don't attack all at once or at least vary it some. 

Will take a look at the cannons and rework them a little

Good idea on the freezeframe on a parry, will try to have that in the next update. 

(1 edit) (+1)

Mfw I can parry the air:

haha I'll add an in air version of it in the future