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(+1)

First of all the game seems well polished. The audio and selfmade art fits perfectly to the feel of the scene and the dangers get more difficult over time + you have a "side objective" with the crates.

Sometimes it is hard to tell whether a boat gets "wrecked" or dodges an obstacle. I would like to see an indicator, so I know "eh, the captain knows.  the light source is enough!"

There is not a lot left to discover after the first  or second attempt. Maybe  new boat/ stone types and an increasing map size could work.

You did a great job. Especially given the short timeframe to plan everything out. The game felt pretty well designed.

Thank you!! Agree with all your suggestions.

It's definitely too hard to tell if a boat can see the rock and is steering around it. I wonder if just having an "!" pop up over a boat when it sees a rock would have been enough? That's something I could have implemented in time, I just didn't think of :/