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(+1)

Ok, I really enjoyed this game. It starts with a tutorial that I found both funny and necessary to explain the mechanics. It’s well done and sets the tone right from the beginning.

I was genuinely impressed by the variety of weapons and cards available throughout the game. The amount of content really caught me off guard in the best way possible. The variety of enemies also deserves praise, each one feels functional and distinct, and I didn’t encounter a single bug while playing. The whole experience feels very polished, and it’s clear that you put real effort into refining the game.

If I had to point out something for improvement, I’d say the upgrade menu could be reworked a little to better match the quality of the rest of the game, maybe with a more thoughtful design or layout. Another issue is the web build not working. I know that goes somewhat against the spirit (and rules) of the Jam, but honestly, I think anyone checking out this game should definitely give it a proper download. It’s completely safe (I even tested it with tools like VirusTotal and MalwareBytes ), and it’s worth the extra step.

Congratulations on your work, you should be proud of what you achieved here. This is a genuinely solid and fun game, and I think it stands out as one of the highlights of the Jam.

(+1)

Thank you so much for your comment, I really appreciate that you took the time to download the game and try it out calmly. I also truly value the fact that you ran those analyses to give peace of mind to future players who might want to try the game as well. Your opinion means a lot to me, we put a lot of dedication into this project, and we didn’t want it to be overshadowed by the issue we had with the web build.

I’m glad you enjoyed all the weapons and mechanics we introduced. We’ll keep working to improve the game and aim to release a full version, because we’re proud of what we’ve achieved so far and want to polish it even further!

I understand that the biggest weak point is the upgrade menu, since it was the last thing we implemented. It not only has some visual inconsistency compared to the rest of the game but also affects the gameplay, and the abilities still need more testing. We’re already thinking about completely reworking it and giving it a more innovative twist.

Thank you so much again for trusting in and enjoying our project!