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(+2)

 Hi Mr DjModding and Friends .. been having issues...
   When my farm hands are in a multiplayer dedicated server, If someone accepts a contract the whole game pauses and will freeze. It shows an error in the logs ,

" warning: performing emergency garbage collection pass - Memory went from 410540kb to 821261kb in less than one Frame "
 

Obviously when the contract accepts is when the error occurs..

The game will fix itself if we have one player leave the server.. As soon as they Exit, the game becomes un-frozen.  

I'm not sure if the Memory error is a Server side memory issue, Client side, Or The Map Itself..

We have also had issues with contracts not completing or Not able to be completed for .. unknown reasons...  We are not using any contract mods, but are using precision farming..
   We are wondering if maybe precision farming is making the crop sync incorrect to the demand and not allowing completion or something.... I have seen Harvesting has issues sometimes not completing,,, also have had several fields say they are ready for sowing, then I get to the field on ( real time speed ) , and it says the field is not ready or has already been done. I've also been to contracts to spray herbicide and i find the field is all Withered crops and it just doesnt register any spray ..  These are seperate instances, But we love the map overall, just Very confused on what is the cause of the contract issue.. ( We also had a Issue where The Server would not load the multiplayer Shader cashe' just the other day and had to restart the whole save.. )..
  the Gportal Server seems to be running fine.. , No other crazy logs or anything.. Just get the Memory error when we try and accept contracts

What do you think ?
Love the map !! keep it up !
 

(2 edits) (+1)

I've experienced the same issues with contracts in SP. The memory leak will fix itself after 1-3 minutes of hanging  and only happens when accepting harvest contracts.  There is definitely a bug with the contracts that needs to be looked at. 

It seems that the lag is caused by the mission vehicle spawn, I am going to experiment with changing the spawn location later.