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lechuza007

68
Posts
150
Following
A member registered Jan 26, 2025

Recent community posts

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Starting a mining, logging playthrough on this map today. Looks great! ⛏️

Awesome work. One of my favorite trucks, especially for "start from nothing" saves.  An iconic truck that has been on every farm in America at some point most likely.

Looks great bro, cool itch page too. Thanks for sharing it.

Awesome mod, you the man Mr. Chow!

Search for Lizard Saddle Tanks, I forget who made them

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Finally I can name something Grass Farm or Grape Field lmao. Mod works perfectly, Thank You!

You read my mind again lol. Great idea!

You have to create the routes yourself. The map has a lot of incomplete traffic splines and AutoDrive fails to create proper intersections or map some roads.

Looks great and works as expected. Finally, I don't have to use the Karcher on my old school farms lol. Thanks Patton!

Looks cool. Can't wait to try it out. Thanks for your work!

Happy Thanksgiving 🦃

Gotcha, so not really a great solution plus you'd have to know how Giants did it. 

Well thankfully we have your multi-fruit maps which basically have every custom crop. Plus the new fruit trees will really add a lot of new ways to play/farm.

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That's disappointing but this is good enough for most maps at least.

Actually I had a non -fishing related question... I noticed that Giants added onions to all maps with the DLC installed, am I right in thinking there must be a way to add custom crops to a map without editing the map files now? 

I play Judith Plains (DJ unedited version) and it was made long before Onions were added to game but onions are on the crop calendar and PDA map. I found it interesting, not sure how feasible it would be but it seems the door was opened for adding new crops to any map using scripting and injecting the prefabs.

Great idea, an easy way to make any make existing map use the new DLC.

What is meant by trenches?

Great work. Been looking for a paver for awhile now since I saw the Leeboy in a YT. Thanks!

awesome, it's the little touches that really make a difference in realism. Thanks for sharing this!

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So it's not just me. I thought it might have been a script mod I recently added but after the patch performance has been terrible on this map. Someone suggested removing all the the props, it really adds to the environment but it's just too much. I also thought about trying the multifruit edit, which has some basic fixes. 

Anyone having issues with patch 1.13?

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mysterious. What is "OP everytool"???

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Quarantined for no reason, I hope people aren't back to there old games. 

Keep up the great work bro!!! Really liking the new FORD series of mods.

Looks great! Nice small map to build something from scratch.

Awesome work. Really cool.

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modhooster has it. I can't seem to find the original link but it looks like 2.0 is the latest. This mod changes the fillType system and it not compatible with Default Types or Additional Filltypes so this mod is geared more for a TP map like New Hope TP or New Frontier TP since it won't do anything for a non-TP map.  FSMINER has them on his site. If you know, you know... this is for special use basically.

Great mod, something unique aside from Bobcat and CAT. Every farm needs a reliable skid steer.

Looks really good, I can't wait to give it a go. Thanks for making it an open beta.

great idea, love that it's an Android

Amazing work. This pack is used on all my saves. Thanks for sharing it!

Nice. I'll look forward to that, it is definitely a time consuming process.

Congrats! Big fan of your map edits. I know a lot of work goes into it.

This truck is awesome. Great work! 

It's unfortunate that Giants breaks 2 things for each 1 they fix but I'm grateful you guys are on top of it. I'm sure it will get sorted out eventually.

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They're bugged and don't work. You can manually edit the XML file to fill them but only Hay or feed depending on the animal  gives 100% productivity so you should just use hay  or feed anyway

Nice update, 1.1.0.7. Adds a few unique features like the cone holder.

You're the only one with boat mods and power hand tools so far. Conversions are not as simple as some people think, so you do deserve credit too. Keep up the great work!

You have to buy the extra land plots. There are 4 on the map, just go to the Farmland info view on the map and select a road.  You can then buy a corner of map including all roads. They are very expensive though so I'd use dev tools  to pay for it.

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I've experienced the same issues with contracts in SP. The memory leak will fix itself after 1-3 minutes of hanging  and only happens when accepting harvest contracts.  There is definitely a bug with the contracts that needs to be looked at. 

It seems that the lag is caused by the mission vehicle spawn, I am going to experiment with changing the spawn location later.

Awesome mod! 

I appreciate you being on top of the recent naming issue and the detailed directions. Keep up the great work!

Same, I mean it's definitely playable but it also needs an update to make it perfect. I think DJ will be back but who knows when. Maybe someone else will patch it until he can get to it.