Starting a mining, logging playthrough on this map today. Looks great! ⛏️
lechuza007
Recent community posts
That's disappointing but this is good enough for most maps at least.
Actually I had a non -fishing related question... I noticed that Giants added onions to all maps with the DLC installed, am I right in thinking there must be a way to add custom crops to a map without editing the map files now?
I play Judith Plains (DJ unedited version) and it was made long before Onions were added to game but onions are on the crop calendar and PDA map. I found it interesting, not sure how feasible it would be but it seems the door was opened for adding new crops to any map using scripting and injecting the prefabs.
So it's not just me. I thought it might have been a script mod I recently added but after the patch performance has been terrible on this map. Someone suggested removing all the the props, it really adds to the environment but it's just too much. I also thought about trying the multifruit edit, which has some basic fixes.
modhooster has it. I can't seem to find the original link but it looks like 2.0 is the latest. This mod changes the fillType system and it not compatible with Default Types or Additional Filltypes so this mod is geared more for a TP map like New Hope TP or New Frontier TP since it won't do anything for a non-TP map. FSMINER has them on his site. If you know, you know... this is for special use basically.
I've experienced the same issues with contracts in SP. The memory leak will fix itself after 1-3 minutes of hanging and only happens when accepting harvest contracts. There is definitely a bug with the contracts that needs to be looked at.
It seems that the lag is caused by the mission vehicle spawn, I am going to experiment with changing the spawn location later.