Thank you so much for the kind words!
I personally think my game is not up there with the best I've seen in this jam, but I'll take your compliments. :)
About the UI bug, it happened to me once while testing but I could never replicate it so I unfortunately haven't figured out why it happens.
I suspect it has to do with multiple dragoons getting hit at the same time not being counted properly in the game logic and the game thinks there are still dragoons running even though all of them were either captured or escaped. It could probably be fixed with additional status check logic but since it's not a very frequent bug, I'll leave it as is for now.