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The way the game slows down when you get close to a parachute is so goddamn slick.
My only gripe is that the punishment for hitting stuff in the air is barely there. In my opinion, other than disabling the controls, it should take away a bit of precious air-time, so that you have less time to build a parachute if you don't dodge stuff properly.

Other than that, insanely polished game. Excellent work!

(+1)

Thanks! The idea was that it takes away air time by you being unable to move, but i could maybe add a “hard mode” with extra punishments and maybe faster obstacles.