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(1 edit)

The idea is very interesting, really, but the implementation is a bit weak in my humble opinion)

There are some very inconvenient places in UI. For example, if you don't click on the starting point, it won't be added to the route, and later you won't be able to build a path. At the same time, it seems there is no way to cancel the point (or I didn't figure out how). And I really didn't understand how to use items, sorry, I tried :(

In any case, a great idea, good luck with your new games!

(+1)

The first tile is already a path, you shouldn't have to click it, not sure what's happening there.

You can remove path tiles by toggling the path mode (bottom left button).

I thoughr the items were pretty intuitive but I guess not: 

defuse/detect - click the button > click the tile you want to use it on

fix - click the button > select the tank you want to fix (tank must have hit a mine already)

reroll - click the button (didn't get round to adding a confimation prompt)

Thanks for playing.