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how the hell did you guys manage to make this in only 2 weeks, I would have loved to see you all developing this story, the scenes, hell the whole color composition that makes this so alive, along with the gameplay, the puzzles and the visual effects, maybe the ending was a bit weak but I feel like I have just played a fully developed game outside of a jam

there was suppose to be another ending with like a "boss fight" as you go up the elevator by doing all the mechanics for the last time

So did you implement it and I missed it? or was it just a non implemented concept?

its a non implemented concept we scapped it we didnt have enough time

happens

Thank you so much! our team did next to nothing but planning the first couple games, so that everyone knew the scope at the start, so nothing already done would get scrapped and time wasted >:)