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The algae spawning based on other algae position was the initial idea, but unfortunately I couldn't figure out how to make it work, so I went with a simpler solution. If I come back to ALGAL BLOOM someday I would like to implement this more complex spawning model as well as introduce upgrade/power up system to give the game some depth.

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I was about to ask what your further ideas were for the game. I'd love to see a progression system for this. The movement is simple and clean enough that a lot could be added, it's a good start.