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(1 edit) (+3)

What an absolute fantastic concept! his is... it kinda reminds of cookieclicker. or some tower defence kinda style.. 
can't wait until the game is finished.  after playing several hours I found out this:

- Magic should be buffed. it's not that great. only useful in the Meter level

- Milimeter should be 'nerved'  or have a better fitting weapon since it's very slow  the magic/shrinkray both are not that consistent

-  Micrometer with Splitter is broken :D prioritize this first and you have max upgrade within 24 GB's 

Also 1 "ball"  vs splitter is around 7770 $ since it cuts so much. it's grreat

as a demo. it's great! the "Reset Balls"  is very clever also

But..all this things is not to bash the game. it's great I joined the discord and hopefully can playtest more (and add some suggestions)

One of my favorite comments is when people can't put a finger on what genre the game is. That tells me I'm on the right track with pushing design boundaries, so thank you so much!

And no worries, I appreciate the thorough feedback. One way I try to balance is to actually create imbalance and have the player solve for different stages. But you're right that in this version with the 3 stages, eventually most people figure out splitter has to go at the bottom :P