Bugs:
When fire finishes burning out of combat, it says "graham wasburned".
When crafting an axe shaft with menar wood, it crafts a shield instead.
Sometimes when I die in a fight, the game freezes, flashes a few times, and then gives a "stack limit reached error" pop up. Maybe there's some sort of loop the game gets stuck in when certain conditions are met? Maybe it has to do with regeneration because the first time I got this error was during a fight where I learned that skill.
When crafting with menar wood, the dialog form old man harison triggers even if he is not yet in the shop. It aslo triggers when again even if you have already crafted with it once.
When using the skip loop after beating the guards and dragon, it says "script 'Game_Interpreter' line 1141: NoMethodError occured. undefined method '>=' for [1029];array"
Maybe bug:
When you preemptively kill the dragon, you can do whatever you want with no time limit provided you don't enter the area outside your home. Regarding this bug, I'm afraid of what might happen should I use the skip loop option as there would be nothing to interupt it.
After learning mana control, you can use the mage guild door as training until level 10 with no time spent.
No matter how many orders I work on, whether it is woodworking or blacksmithing there is nothing to signal that I'm done or that anything has changed, except for when you fight the imperial force.
Unable to use the skip loop to learn draconic knowledge past 10 even if I gained access to the advanced draconic book.
Able to use the skip loop to fight even when I have yet to unlock any of the locations where enemies spawn.
When you finish fighting fire, if you gained the burned condition during the fight, the blacksmith will automatically trigger the dialog that gives you a burn salve.
When you are fully able to eavesdrop on the conversation at the tent, there's no way to read it again. This is relevant because i accidentally skipped past it.
When you reach level 10 in both lumberjacking and axe mastery, there is no way to hear what the conversation inside the house is anymore.
When defending as the first action, graham's UI disappears, meaning you cannot see his portrait, health or mana.
Suggestions:
I would like to see more information about the skills; a description; effects; experience level; and maybe even displaying the formula for the bonuses it gives.
I would also like a skill page to view all skills instead of having them pop up one by one as dialog.
When using the skip loop options, it would be nice if you could have the option I chose remain as the selected option for the next section of time.
I would also like if you made a bug report page.
I would like to have tooltips for status effects, letting me know what is going on, it took me awhile to realise that getting burned reduces agility.
It would also be nice if the stats were explained more and their relation to combat, for example "agility increases the number of actions you can do in a turn", as that was something I had to figure out by myself.
Praise:
I think it's really cool that you made a game inspired by stubborn skill grinder and I really enjoyed playing it. I am looking forward to further updates.