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(1 edit) (+1)

hi! thank you for the 1CC!


Question 1: Unfortunately not. The ending was added in a rush towards the end of the jam, and we didn't get to polish it up as much as I'd have liked. Through checking the code i can confirm the par time is exactly 3 minutes.

Question 2: Unfortunately not(2)... I would have liked to have added something like that, but again, gamejam time constraints. I'd like to revisit this game's core ideas again but with more refined implementation and without an encroaching deadline sometime! Perhaps then there could be a TLB or loop or something.

With regards to the video description, I really really really agree about the bullets. I remember towards the end of the jam changing them to use point collision rather than a hitbox (ala Ketsui) but because the deadline was so close I reverted it. I also agree about the 4th boss.


Thank you so much for playing!

(+1)

I see; yeah gamejam time windows can be pretty tight and getting something of this quality done in one is already pretty impressive.


Knowing the par time is 3 minutes for the last boss is VERY helpful, so thanks for checking that! With that info I'll definitely come back to the game at a later date and try tp get a perfect run done.


Will definitely keep my eye out for any mechanical-spiritual successor of this game (should you guys ever make one).


In any case, thanks for replying & making the game!