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Really neat idea, I'm currently stuck on level 8. Initially I thought it was going to be a pretty mediocre affair but when we get introduced to the teleport things go up a notch. 

I did find that the difficulty ramped up when timing became important at level 7, might want to ease that in a bit more, especially with how the level restarts and you can get continually killed after just a second or so as you try and figure what to do. But I managed it so might be just me. Style wise, really nice, maybe add some more character with some idles when the player is standing still. 

Overall nice and polished presentation too. Will come back later and try and get past 8, feels like there could be a lot of neat puzzling with this teleport thingamybob.

(+1)

Thank you so much for trying out our game and we're glad that you've enjoyed it so far! The difficulty curve will definitely be adjusted based on player feedback and it's something we're keeping a close eye on. We already have a few ideas for improvements but we'd like to gather more input before making major changes. 

We hope you'll continue playing through to the end as development progresses. All feedback is highly appreciated so please don't hesitate to share your thoughts about any aspect of the game. Thanks again for taking the time to play and leave your feedback! It means a lot to us!