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(+1)

Enjoyed this one! A few thoughts:

  • The pixel art is immaculate, but the 3D models are no slouch! I especially like the way everything is shaded to give that feeling of the day coming to an end.
  • I really like the detail of how Bipster's body has to catch up with how his head is turned. Is that done with a soft body?
  • The fact that there's no delay between the round ending and the upgrade buttons appearing mean that I sometimes bought upgrades without meaning to.
  • Needing to use scrap to build the rocket at the end is a brilliant way to spice up the endgame, but I wish I'd known that the game was building up to it! As it happens, I spent about 1000 scrap on upgrades I didn't need just before that point, and ended up losing with just a couple hundred scrap left before the rocket was done.
  • In my headcanon, Bipster is voiced by Liam Neeson. I assume no elaboration is necessary.
(1 edit)

the Liam neeson casting is funny lol. I do wish I added a delay between rounds, but one way around that rn is holding left click to shoot. The head turn is done with a LookAtModifier3D node, it’s super useful! thanks for the feedback!!