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(+2)

I loved the art, wide Doki is the best. But also the main thing of all the explosive barrels was underwhelming when at any point I could lose from a chain killing a dragoon. Made it so I can't even enjoy blowing things up, which is all I desire as a gamer haha. Regardless the sounds were nice and responsive, the control was lovely, and the level design was quite good too. The variety when you started using interior areas really freshened it up! Well done!

Thank you so much! This was my first time designing levels and I'm glad they were fun! We'll be changing where dragoons are for the post-jam version, with exception of level 4.