I'm really happy to see a game that supports Linux. Unfortunately it's not working for my Linux installation :(
I've unzipped the file. I've started it by double clicking on it. I see some intro splashscreens, e.g. videos of riders with the flame effects. I can get to the point where I read the first text message in the tutorial. But when I actually try to play, all the 3D stuff is missing. Here's what I see when I randomly mash keys:
I can navigate most of the menus, except the graphics menu. Sometimes that works. Sometimes that just shows the word "graphics" and nothing else.
When I run the app from a terminal, the initial output is:
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
...
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gfx=262144"
There is no more output once I get to the 3D parts. (i.e. no errors logged
I'm running Ubuntu 24.04.2 LTS, on an Intel i7 with 16 GB of memory
Linux zenbook 6.8.0-71-generic #71-Ubuntu SMP PREEMPT_DYNAMIC Tue Jul 22 16:52:38 UTC 2025 x86_64 x86_64 x86_64 GNU/Linux
I have an integrated graphics card (I think):
$ lspci | grep -i vga
0000:00:02.0 VGA compatible controller: Intel Corporation TigerLake-LP GT2 [Iris Xe Graphics] (rev 01)
When I open Ubuntu's "Software & Updates" app, and navigate to "Additional Drivers", I se no proprietary graphics card drivers available.
The logs in Player.log do not show anything surprising.
Display 0 'DP-1 24"': 1920x1080 (primary device).
Display 1 'eDP-1 13"': 1920x1080 (secondary device).
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
Desktop is 1920 x 1080 @ 60 Hz
Initialize engine version: 2022.3.39f1 (4e1b0f82c39a)
Renderer: Mesa Intel(R) Xe Graphics (TGL GT2)
Vendor: Intel
Version: 4.6 (Core Profile) Mesa 24.2.8-1ubuntu1~24.04.1
What I've tried:
- I manually swapped from fullscreen to windowed, and dedicated fullscreen, from within the game.
- I've manually changed the resolution within the game to my actual screen resolution, and the lowest available resolution.
- Normally I use my laptop with an external monitor. I've tried using only the laptop screen, or only the external monitor.
- Using software-rendering instead of my graphics card:
$ LIBGL_ALWAYS_SOFTWARE=1 ./Street\ Uni\ X.x86 which gives a slightly different result:

How can I get the graphics working on my Linux installation? Which kinds of Linux installations have you tested on?
