Ah, I got it! Yes it's far easier than I thought.
In case you're curious, here's how I got up there:
mdavis-xyz
Recent community posts
Whilst playing the tutorial, I noticed a few spinning coins out of reach. I can't figure out how to get to the one at the wall tap spot. Has anyone figured it out?
I've tried doing lots of tricks on the rail in the prior room, to get 'on fire' (because then jumps reach higher). Then I've done many wall taps in one go to get up high. But I can't figure out how to get up high in the right location.


I'm really happy to see a game that supports Linux. Unfortunately it's not working for my Linux installation :(
I've unzipped the file. I've started it by double clicking on it. I see some intro splashscreens, e.g. videos of riders with the flame effects. I can get to the point where I read the first text message in the tutorial. But when I actually try to play, all the 3D stuff is missing. Here's what I see when I randomly mash keys:
I can navigate most of the menus, except the graphics menu. Sometimes that works. Sometimes that just shows the word "graphics" and nothing else.
When I run the app from a terminal, the initial output is:
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
...
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gfx=262144"
There is no more output once I get to the 3D parts. (i.e. no errors logged
I'm running Ubuntu 24.04.2 LTS, on an Intel i7 with 16 GB of memory
Linux zenbook 6.8.0-71-generic #71-Ubuntu SMP PREEMPT_DYNAMIC Tue Jul 22 16:52:38 UTC 2025 x86_64 x86_64 x86_64 GNU/Linux
I have an integrated graphics card (I think):
$ lspci | grep -i vga
0000:00:02.0 VGA compatible controller: Intel Corporation TigerLake-LP GT2 [Iris Xe Graphics] (rev 01)
When I open Ubuntu's "Software & Updates" app, and navigate to "Additional Drivers", I se no proprietary graphics card drivers available.
The logs in Player.log do not show anything surprising.
Display 0 'DP-1 24"': 1920x1080 (primary device).
Display 1 'eDP-1 13"': 1920x1080 (secondary device).
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
Desktop is 1920 x 1080 @ 60 Hz
Initialize engine version: 2022.3.39f1 (4e1b0f82c39a)
Renderer: Mesa Intel(R) Xe Graphics (TGL GT2)
Vendor: Intel
Version: 4.6 (Core Profile) Mesa 24.2.8-1ubuntu1~24.04.1
What I've tried:
- I manually swapped from fullscreen to windowed, and dedicated fullscreen, from within the game.
- I've manually changed the resolution within the game to my actual screen resolution, and the lowest available resolution.
- Normally I use my laptop with an external monitor. I've tried using only the laptop screen, or only the external monitor.
- Using software-rendering instead of my graphics card:
$ LIBGL_ALWAYS_SOFTWARE=1 ./Street\ Uni\ X.x86 which gives a slightly different result:

How can I get the graphics working on my Linux installation? Which kinds of Linux installations have you tested on?