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Good concept and insane art ! 
I died a lot in that acid, so the game clearly leaves an emotional mark (and a physical one for that poor cat), and also a lot due to the flying enemies. So maybe would be nice to add checkpoints or to ease a bit these bombers (I think they are a bit broken to, if you shoot them a bit early, the bomb is not destroyed but it drops a second one immediatly).  

For the boss, the battle wasn't long but a bit repetitive, as I was just camping on the left till it died. Yet the boss, as the rest of the game, is gorgeous pixelart and the gameplay is very clean.

The twist is fun, and the whole game is so polished, it's amazing. 

PS : my brother is attempting no hit runs, that's not much of a success for now XD

Yes, the flying enemies were definitely the Al I spent the most time working on, they gave me a lot of trouble during development. Even on the very last day I had to upload a quick fix to correct some of their behavior :) The idea of adding checkpoints has been suggested quite a bit, and I really like it too!


As for the boss, the spot where you could cheese the fight was actually intentional, it's there so that players who got stuck or frustrated could still finish the game if they wante to.


Thanks so much for playing our game! And haha, we'd love to see your brothers hitless run if you manage one ❤️