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(+1)

Solid game. I had fun picking my upgrades and was very excited when I got to upgrade the cage as well. The turrets felt useful. In fact all of the blueprint choices felt impactful. That can be hard to do in a short jam. Well done. I was in fact able to ... escape. I'm on the fence about the building aspect of the blueprints. On one had it was kind of neat that I didn't get my prize right away. On the other hand building the final blueprint just seemed like waste of scrap until I had enough. Like I was better off holding onto the scrap until I had it all incase I needed to buy upgrades or health.

all in all a fun game.

ty for playing! i was definitely split on just making the turrets/rocket just have a cost to them, but i wanted the rocket to have the deposit scrap mechanic so it made sense for me to apply it to all the "physical" upgrades. i appreciate the feedback!