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A jam submission

Survive Till RescueView game page

A minimalist survival challenge where every second counts.
Submitted by sahagames — 1 day, 11 hours before the deadline
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Survive Till Rescue's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#1332.4042.889
Gameplay#1562.1262.556
Music#1771.3871.667
Overall#1811.7572.111
Art#1881.5721.889
Theme#1881.2941.556

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

KAPLAY

No

Was not made with KAPLAY

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Comments

Submitted (1 edit)

I see a lot of potential in this game. It needs a bit more fleshing out, and maybe a better GUI — but it’s a lot of fun as it already is. I don’t see the connection to the theme, though.

Submitted

I think this game has potential for progression but it was difficult for me to see the visuals and navigate through the game. I also found that the game would glitch sometimes when I pressed 'E' to interact with the shops and it just wouldn't work at all. I still had fun playing through it!

Submitted

The game concept is interesting, more enemy diversity could make the gameplay more dynamic, the drones were absolutely OP haha, just putting 1 or 2 in each corner was enough to beat the game, I still had fun.

Submitted

A bit of a toughie - I get where this game is going, but it definitely needs a lot of work to get there. The controls are confusing, the game is visually painful, and it doesn't seem to "go" anywhere. I think a good direction to take this would be to look more into the style you seem to be going for, and try to more accurately emulate it. Take a look at Atari titles like 'adventure,' 'river raid,' 'missile command' etc. and really dissect what makes them good, then take another crack at this. You've got potential!

Submitted

I like the retro 8-bit style but it kind of hurts my eyes (or maybe its a sign I need to go to bed). I also was confused when I saw coins stacked on one another, as I thought they were like a barrier or some terrain. I also didn't know you could buy more drones the first playthrough and easily finished with just fire rate and speed. So, I think it would be good if you gave the player a reason to invest in all three or make them feel like they need all three somehow (like maybe add an enemy that the drones can't detect or something). Just a little more complexity. Also, please add music, I beg of you. Don't get me wrong, I see a lot of potential in this game; it feels very much like Vampire Survivors.