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Looking at the little dragoons running around is cute but it seems the only thing you can do is walk around and jump?

Did I miss any controls for performing special actions in the game?

I would've loved to see some kind of growth or progress goals in the game, to keep the player engaged.

Hi David! Thanks for trying out my game, and thank you so much for the feedback!

Yeah that's correct, you can only walk around and jump.

I originally had more planned, like different objects/events that would be gradually introduced throughout gameplay, giving that sense of progression growth -- however, I realized I couldn't dedicate as much time as I'd originally thought to the jam, so instead I decided to focus moreso on the learning process. For me, I tend to hyperfocus on backend architecture and not so much aesthetics and game feel, so that's what I ended up focusing on this time -- looking back though, I did end up completely neglecting the player's gameplay experience and you're right, there isn't much to keep the player engaged. While I'm pretty unsatisfied with the final result, I'm super happy with what I got out of the jam knowledge-wise.

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If you learned something new by participating in the jam, that's a win! :D