I'm glad the tutorials helped! I wasn't sure if the players would understand the game with just written instructions on the game page so I tried my best to include tutorials in the game itself.
I describe the game as a puzzle-shooter, an unusual genre combo that I went for to try new things instead of going for the same I already knew. The wisps were not in my original idea but the game felt too simple without the additional challenge. I felt the game needed that adrenaline surge moment and something to hinder the player while they're trying to time their shot to make things more interesting.
I agree that it would've been better to show the objectives at the beginning of the level, so that the player can plan their moves accordingly and avoid doing replays. Hopefully by the second or third level most players understand that they need to be smart with their bomb placement and aim for using as little as possible of the dynamite stock.
Thank you very much for playing!