Fantastic and whimsical game, adored the art a whole lot! I found the story really charming and I'm a huge fan of the twist. Super cute! Though I'm unsure if this is a user error, but I wish the flashlight could be used for more things. In the third level, a lot of the pixels also inconveniently got in the way of my (the player) movement and frankly it was a bit frustrating. The boss I feel the exhaustion window could be a bit longer, and maybe make the attacks feel more interactive, especially considering how the player already has the option to dash/blink. You (the player) can kind of just stand in the far left side of the screen above ground and shoot slightly upwards and basically be free of any damage whilst continuously doing damage. It was just a bit underwhelming considering how much trouble the other enemies gave me.
Overall I loved the game, I love the graphics a lot! The pixel style is incredibly well made and I think that it definitely played a big part in the game's identity.
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Thank you so much for this amazing comment!
It’s not really a user error, we designed the lanterns to stun the platform robot, adding a little “puzzle” element to the game. You’re totally right though, it would be a great idea to reuse this mechanic for other enemies.
As for the boss, I completely understand. We originally added the platform so the player could escape the attacks, but when we realized it could be used to “cheese” the boss, we decided to leave it in and even turn it into a kind of “tip” for players who might get frustrated or stuck in the boss fight. Just like how you can run past enemies and clear the levels. (Though in hindsight, that ended up being a mistake on my part, as you can see from some of the reviews, we’re definitely learning from this, hahah)
Thank you again for playing my game and for leaving such an expressive comment! ❤️