The points about scope and the theme is on the head there. I had initial ideas about not just tricks and a score system but also complex animations that I realize would be difficult to implement with the time I had for the jam. The original idea would surround around the kick-off causing a disaster which would then lead to further accidents down the line that you have to avoid. However, it was only after fully learning Godot's animation tools and how much time it took to animate the Doki model that I realize how much of the ideas had to be pared down. I can see that I needed to do better on budgeting my time and figuring a more feasible game idea very early on.
And thank you for pointing out that rule. I hadn't noticed that under the rules and used CC0 assets to help with modeling. But, I have updated the game page with all third party assets used in the game.
Thank you for all the feedback, some stuff that clearly needs some work and appreciate someone pointing them out.